Cinema Tickets - Worldwide

  • Worldwide
  • Revenue in the Cinema Tickets market is projected to reach €15.84bn in 2024.
  • Revenue is expected to show an annual growth rate (CAGR 2024-2028) of 2.77%, resulting in a projected market volume of €17.67bn by 2028.
  • In the Cinema Tickets market, the number of users is expected to amount to 582.6m users by 2028.
  • User penetration will be 7.1% in 2024 and is expected to hit 7.3% by 2028.
  • The average revenue per user (ARPU) is expected to amount to €28.93.
  • In global comparison, most revenue will be generated in China (€6,457.00m in 2024).
  • With a projected rate of 22.8%, the user penetration in the Cinema Tickets market is highest in Norway.

Key regions: Europe, Asia, Japan, China, South Korea

Comparaison de régions

Analyst Opinion

The Cinema Tickets market Worldwide is a dynamic and evolving industry, driven by changing customer preferences and local special circumstances. Customer preferences play a crucial role in shaping the trends in the market, while local special circumstances and underlying macroeconomic factors also contribute to the overall development of the industry.

Customer preferences:
Customers in the Cinema Tickets market in Worldwide have shown a growing preference for convenience and immersive experiences. With the rise of online ticket booking platforms and mobile apps, customers now have the flexibility to book their tickets anytime and anywhere. This convenience factor has led to an increase in online ticket sales, as customers can avoid long queues at the ticket counters. Additionally, customers are seeking more than just watching a movie; they want a complete cinematic experience. This has led to the emergence of premium movie theaters that offer luxury seating, gourmet food, and state-of-the-art sound and visual technology.

Trends in the market:
One of the key trends in the Cinema Tickets market in Worldwide is the growth of international movie releases. Hollywood movies, in particular, have gained immense popularity worldwide, leading to an increase in demand for cinema tickets. The success of franchises and superhero movies has also contributed to the growth of the market. Additionally, the rise of streaming platforms has not diminished the demand for cinema tickets, as customers still value the experience of watching a movie on the big screen.

Local special circumstances:
In different countries and regions, there are unique local special circumstances that influence the Cinema Tickets market. For example, in emerging economies, such as India and China, the growing middle class and increasing disposable income have led to a surge in cinema ticket sales. These countries have also witnessed a rise in the number of multiplexes and movie theaters, catering to the growing demand. On the other hand, in developed markets like the United States and Europe, there is a strong competition from streaming platforms and home entertainment options. Movie theaters in these regions have responded by offering premium experiences and exclusive screenings to attract customers.

Underlying macroeconomic factors:
The development of the Cinema Tickets market in Worldwide is also influenced by underlying macroeconomic factors. Economic growth and stability play a significant role in determining consumer spending on entertainment activities like going to the movies. When the economy is thriving, people are more likely to spend on leisure activities, including cinema tickets. On the other hand, during economic downturns, consumers may cut back on discretionary spending, impacting the cinema industry. Additionally, factors like population growth, urbanization, and cultural preferences also shape the demand for cinema tickets in different regions. Overall, the Cinema Tickets market in Worldwide is driven by changing customer preferences, local special circumstances, and underlying macroeconomic factors. As customers seek convenience and immersive experiences, the industry continues to evolve and adapt to meet their demands. With the rise of international movie releases and the emergence of premium movie theaters, the market is poised for further growth and development in the coming years.


Data coverage:

The data encompasses B2C enterprises. Figures are based on Gross Merchandise Value (GMV) and represent what consumers pay for these products and services. The user metrics show the number of customers who have made at least one online purchase within the past 12 months.

Modeling approach / Market size:

Market sizes are determined through a bottom-up approach, building on predefined factors for each market segment. As a basis for evaluating markets, we use annual financial reports of the market-leading companies, third-party studies and reports, as well as survey results from our primary research (e.g., the Statista Global Consumer Survey). In addition, we use relevant key market indicators and data from country-specific associations, such as GDP, GDP per capita, and internet connection speed. This data helps us estimate the market size for each country individually.


In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the relevant market. For example, the S-curve function and exponential trend smoothing. The main drivers are internet users, urban population, usage of key players, and attitudes toward online services.

Additional notes:

The market is updated twice a year in case market dynamics change. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. GCS data is reweighted for representativeness.

Vue d’ensemble

  • Revenue
  • Analyst Opinion
  • Users
  • Global Comparison
  • Methodology
  • Key Market Indicators
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