Baseball Merchandise - Ireland

  • Ireland
  • Revenue in the Baseball Merchandise market is projected to reach €89.18k in 2024.
  • Revenue is expected to show an annual growth rate (CAGR 2024-2029) of 2.32%, resulting in a projected market volume of €100.00k by 2029.
  • In global comparison, most revenue will be generated in the United States (€1,162.00m in 2024).
  • The average revenue per user (ARPU) in the Baseball Merchandise market is projected to amount to €0.85 in 2024.
  • In the Baseball Merchandise market, the number of users is expected to amount to 116.3k users by 2029.
  • User penetration in the Baseball Merchandise market will be at 2.1% in 2024.
 
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Analyst Opinion

The Baseball Merchandise market in Ireland has seen limited growth due to factors such as low consumer demand and the convenience of purchasing online. Despite being a part of the thriving Sports Market, this niche market faces challenges in attracting new customers and maintaining growth.

Customer preferences:
There has been a noticeable increase in demand for eco-friendly and sustainable baseball merchandise in the Irish market, driven by a growing emphasis on sustainability and conscious consumerism. This trend is also reflected in a rising preference for eco-friendly materials and packaging among Irish baseball fans. Additionally, there has been a shift towards locally made merchandise supporting Irish businesses and reducing the carbon footprint associated with international shipping.

Trends in the market:
In Ireland, the Baseball Merchandise Market is seeing a surge in online sales, as more consumers are turning to e-commerce platforms for their purchases. This trend is expected to continue as the countrys internet population continues to grow. Moreover, there is a rising demand for eco-friendly and sustainable merchandise, with consumers becoming more conscious about their environmental impact. This trend presents opportunities for industry stakeholders to tap into the growing market for eco-friendly baseball merchandise. However, it also poses challenges as companies may need to adjust their production and supply chain processes. Stakeholders should also consider offering customization services to cater to the preference for personalized merchandise among consumers.

Local special circumstances:
In Ireland, the Baseball Merchandise Market is influenced by the countrys strong sporting culture, particularly in Gaelic sports and soccer. This has led to a high demand for merchandise of popular teams and players. Additionally, Irelands small size and highly connected population have made it a target market for international brands looking to expand their reach. However, strict government regulations on advertising for products targeting children may impact the marketing strategies of these brands. Additionally, the countrys heavy reliance on imported goods may lead to price fluctuations and affect consumer purchasing power.

Underlying macroeconomic factors:
The Baseball Merchandise Market within the Sports Market is affected by macroeconomic factors such as consumer spending, economic conditions, and overall consumer behavior. In Ireland, the demand for baseball merchandise is driven by the countrys strong economy and high consumer confidence. However, changes in interest rates, inflation rates, and unemployment levels can also impact consumer purchasing power and ultimately affect the performance of the market. Additionally, global economic trends, such as trade policies and exchange rates, can also have a significant influence on the import and export of baseball merchandise in Ireland.

Methodology

Data coverage:

The data encompasses B2C revenues. Figures are based on merchandise spending. All monetary figures refer to consumer spending on goods in the respective segment, which can be online and offline.

Modeling approach / Market size:

Market sizes are determined through a combination of bottom-up and top-down approaches, building on specific predefined factors for each market segment. As a basis for evaluating markets, we use annual financial reports of the market-leading companies and industry associations, third-party studies and reports, survey results from our primary research (e.g., Consumer Insights), as well as performance factors (e.g., user penetration, price per ticket, price on sport goods). In addition, we use relevant key market indicators and data from country-specific associations, such as GDP, number of internet users, and internet consumption. This data helps us estimate the market size for each country individually.

Forecasts:

In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the relevant market. For example, the S-curve function or linear forecasting, as it fits the development of either strong growing markets or more sophistacted and saturated markets, such as soccer in Europe.

Additional notes:

The data is modeled using current exchange rates. The market is updated twice a year in case market dynamics change. The impact of the COVID-19 pandemic is considered at a country-specific level. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. In some cases, the data is updated on an ad hoc basis (e.g., when new, relevant data has been released or significant changes within the market have an impact on the projected development). We also account for the different cycles of international tournaments, such as world cups or continent cups. Consumer Insights data is reweighted for representativeness.

Vue d’ensemble

  • Revenue
  • Analyst Opinion
  • Reach
  • Global Comparison
  • Methodology
  • Key Market Indicators
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