Sports - United States

  • United States
  • Revenue in the Sports market is projected to reach €46.14bn in 2024.
  • Revenue is expected to show an annual growth rate (CAGR 2024-2029) of 5.65%, resulting in a projected market volume of €60.72bn by 2029.
  • In global comparison, most revenue will be generated in the United States (€46,140.00m in 2024).
  • The average revenue per user (ARPU) in the Sports market is projected to amount to €228.80 in 2024.
 
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Analyst Opinion

The Sports market in United States has maintained a relatively slow growth rate, influenced by factors such as changing consumer preferences, market saturation, and competition from other forms of entertainment. However, sub-markets like Soccer, American Football, Basketball, Baseball, and Cricket continue to attract loyal fan bases and generate revenue through merchandise sales, sponsorship deals, and media rights. The industry has also seen a surge in digitalization, with the integration of technology in training, coaching, and fan engagement. Government initiatives to promote health and wellness through sports have also contributed to the markets growth.

Customer preferences:
With a growing emphasis on wellness and self-care in the United States, consumers in the Sports market are increasingly seeking eco-friendly and sustainable products. This trend is driven by a desire to reduce waste and minimize environmental impact, as well as a growing awareness of the health benefits of using natural and environmentally-friendly products. Moreover, with the rise of social media and the influence of celebrity athletes, there is a heightened interest in plant-based diets and sustainable fashion choices within the sports community.

Trends in the market:
In the United States, the Sports Market industry is experiencing a shift towards the integration of technology in various areas, including player performance monitoring, fan engagement, and sports broadcasting. This trend is driven by the growing demand for a more immersive and interactive sports experience, as well as the need for data-driven decision making. In addition, the increased use of social media and digital platforms for sports content consumption has opened up new avenues for revenue generation. This trend is expected to continue and provide numerous opportunities for stakeholders, including teams, leagues, broadcasters, and technology providers.

Local special circumstances:
In the United States, the Sports Market is heavily influenced by popular sports culture and the countrys love for competition. Additionally, the large geographical size of the country and its diverse climate and terrain create a unique market for different types of sports, such as surfing on the coasts, skiing in the mountain regions, and hockey in colder regions. The culture of individualism also plays a role in the popularity of sports in the United States, as people often strive to achieve personal success and become famous athletes, fueling the demand for sports products and services. Furthermore, regulations and policies, such as Title IX, have had a significant impact on the development and growth of womens sports, leading to a more gender-balanced market compared to other countries.

Underlying macroeconomic factors:
The Sports Market market in the United States is heavily influenced by macroeconomic factors, such as the countrys overall economic health, consumer spending patterns, and government policies. The performance of the market is closely tied to the countrys GDP growth, as a strong economy typically leads to higher levels of consumer spending on leisure activities, including sports. In addition, fiscal policies, such as tax rates and trade agreements, can have a significant impact on the market as they can either stimulate or hinder growth. Furthermore, global economic trends play a crucial role in the markets performance, as changes in international trade and foreign investments can create opportunities or challenges for businesses in the sports industry. Overall, a stable and favorable macroeconomic environment is crucial for the growth and success of the Sports Market in the United States.

Methodology

Data coverage:

The data encompasses B2C and B2B revenues. Figures are based on media spending, merchandise spending, and ticket spending. All monetary figures for merchandise and tickets refer to consumer spending on goods or tickets in the respective segment, which can be online and offline.

Modeling approach / Market size:

Market sizes are determined through a combination of bottom-up and top-down approaches, building on specific predefined factors for each market segment. As a basis for evaluating markets, we use annual financial reports of the market-leading companies and industry associations, third-party studies and reports, survey results from our primary research (e.g., Consumer Insights), as well as performance factors (e.g., user penetration, price per ticket, price on sport goods). In addition, we use relevant key market indicators and data from country-specific associations, such as GDP, number of internet users, and internet consumption. This data helps us estimate the market size for each country individually.

Forecasts:

In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the relevant market. For example, the S-curve function or linear forecasting, as it fits the development of either strong growing markets or more sophistacted and saturated markets, such as soccer in Europe.

Additional notes:

The data is modeled using current exchange rates. The market is updated twice a year in case market dynamics change. The impact of the COVID-19 pandemic is considered at a country-specific level. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. In some cases, the data is updated on an ad hoc basis (e.g., when new, relevant data has been released or significant changes within the market have an impact on the projected development). We also account for the different cycles of international tournaments, such as world cups or continent cups. Consumer Insights data is reweighted for representativeness.

Vue d’ensemble

  • Revenue
  • Analyst Opinion
  • Reach
  • Global Comparison
  • Methodology
  • Key Market Indicators
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