Basketball Merchandise - Asia

  • Asia
  • Revenue in the Basketball Merchandise market is projected to reach €48.62m in 2024.
  • Revenue is expected to show an annual growth rate (CAGR 2024-2029) of 1.86%, resulting in a projected market volume of €53.30m by 2029.
  • In global comparison, most revenue will be generated in the United States (€1,032.00m in 2024).
  • The average revenue per user (ARPU) in the Basketball Merchandise market is projected to amount to €1.12 in 2024.
  • In the Basketball Merchandise market, the number of users is expected to amount to 15.8m users by 2029.
  • User penetration in the Basketball Merchandise market will be at 1.0% in 2024.
 
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Analyst Opinion

The Basketball Merchandise Market in Asia is facing negligible growth as factors such as slow consumer adoption of online shopping and lack of awareness about basketball merchandise impact its growth rate. However, strong regional presence and growing demand for custom merchandise offer potential growth opportunities.

Customer preferences:
The rise of social media influencers and K-pop stars in Asian markets has led to a growing demand for basketball merchandise featuring their favorite players and teams. Additionally, there is a noticeable trend towards more fashion-forward and streetwear-inspired designs in the basketball merchandise space, catering to the younger and more style-conscious demographic. This shift is influenced by the popularity of streetwear and hip-hop culture, as well as the growing influence of Generation Z in the consumer market.

Trends in the market:
In Asia, there is a significant increase in the demand for authentic and high-quality basketball merchandise, particularly in countries such as China and Japan where basketball has a large fan base. This trend can be attributed to the rise of social media and the influence of professional basketball players, as well as the growing popularity of streetwear fashion. This trend is expected to continue as e-commerce platforms make it easier for fans to purchase merchandise from their favorite teams and players. Additionally, there has been a rise in collaborations between basketball brands and streetwear companies, further driving the demand for basketball merchandise. Industry stakeholders should capitalize on this trend by investing in digital marketing and expanding their product offerings to cater to the growing market.

Local special circumstances:
In China, the Basketball Merchandise Market has experienced significant growth due to the countrys deep-rooted passion for the sport. The market is heavily influenced by the Chinese governments support for basketball, leading to the development of state-of-the-art arenas and training facilities. Moreover, Chinas strong manufacturing capabilities have made it a hub for producing high-quality basketball merchandise, catering not only to the local market but also to the global demand for basketball products.

Underlying macroeconomic factors:
The growth of the Basketball Merchandise Market within the Sports Market is closely tied to macroeconomic factors such as consumer spending power, technological advancements, and investment in infrastructure. Countries with strong economies and a growing middle class, such as China and India, are experiencing a surge in demand for basketball merchandise. Additionally, with the rise of e-commerce and social media, companies are investing more in digital marketing strategies to target consumers on a global scale. With the increasing popularity of basketball as a sport, the demand for merchandise is expected to continue rising, especially in emerging markets. Countries with a strong basketball culture, such as the Philippines and South Korea, are also seeing significant growth in the market due to the passion and enthusiasm of their fan bases.

Methodology

Data coverage:

The data encompasses B2C revenues. Figures are based on merchandise spending. All monetary figures refer to consumer spending on goods in the respective segment, which can be online and offline.

Modeling approach / Market size:

Market sizes are determined through a combination of bottom-up and top-down approaches, building on specific predefined factors for each market segment. As a basis for evaluating markets, we use annual financial reports of the market-leading companies and industry associations, third-party studies and reports, survey results from our primary research (e.g., Consumer Insights), as well as performance factors (e.g., user penetration, price per ticket, price on sport goods). In addition, we use relevant key market indicators and data from country-specific associations, such as GDP, number of internet users, and internet consumption. This data helps us estimate the market size for each country individually.

Forecasts:

In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the relevant market. For example, the S-curve function or linear forecasting, as it fits the development of either strong growing markets or more sophistacted and saturated markets, such as soccer in Europe.

Additional notes:

The data is modeled using current exchange rates. The market is updated twice a year in case market dynamics change. The impact of the COVID-19 pandemic is considered at a country-specific level. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. In some cases, the data is updated on an ad hoc basis (e.g., when new, relevant data has been released or significant changes within the market have an impact on the projected development). We also account for the different cycles of international tournaments, such as world cups or continent cups. Consumer Insights data is reweighted for representativeness.

Vue d’ensemble

  • Revenue
  • Analyst Opinion
  • Reach
  • Global Comparison
  • Methodology
  • Key Market Indicators
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