Sponsorship & Advertising - Norway

  • Norway
  • In Norway, revenue in the Sponsorship & Advertising market market is projected to reach €7.2m in 2024.
  • The revenue is expected to show an annual growth rate (CAGR 2024-2029) of 9.28%, resulting in a projected market volume of €11.2m by 2029.
  • While most revenue is generated China with a projected market volume of €267.9m in 2024, in Norway is also expected to see significant activity in this market.
  • The average revenue per user (ARPU) in Norway is expected to amount to €1.3.
  • Norway's eSports sponsorship and advertising market is rapidly evolving, attracting both local and international brands seeking to engage the region's tech-savvy youth demographic.

Key regions: South Korea, United Kingdom, India, Europe, United States

 
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Analyst Opinion

The eSports market in Norway is experiencing mild growth, influenced by factors such as increasing sponsorships and advertising opportunities. This is driven by the rising popularity of eSports and the convenience of online platforms for advertising.

Customer preferences:
A notable trend in the Sponsorship & Advertising Market within the eSports Market in Norway is the growing demand for personalized and targeted advertising. With the rise of social media and digital platforms, consumers are becoming more selective in the content they engage with and are seeking authentic and relatable brand partnerships. This has led to a shift towards influencer marketing and native advertising, leveraging the trust and loyalty of eSports enthusiasts to drive brand awareness and sales. Additionally, with the increasing popularity of eSports events and tournaments, companies are investing in sponsorships to tap into the highly engaged and tech-savvy audience.

Trends in the market:
In Norway, the eSports market is experiencing a surge in sponsorship and advertising investments, driven by the increasing popularity of competitive gaming. This trend is expected to continue as the market continues to grow, with sponsors and advertisers recognizing the potential for reaching a young, tech-savvy audience through eSports events and partnerships. Additionally, there is a growing trend towards integrating traditional sports and eSports, with major sports teams and leagues investing in eSports teams and events. This convergence is significant for industry stakeholders, as it opens up new revenue streams and opportunities for cross-promotion and brand exposure. However, it also brings potential challenges, such as maintaining the authenticity and integrity of the eSports industry while catering to the demands of traditional sports sponsors and advertisers.

Local special circumstances:
In Norway, the Sponsorship & Advertising Market within the eSports Market is heavily influenced by the country's strong tech-savvy culture and high internet penetration rate of over 96%. This has led to a thriving digital advertising landscape, with brands leveraging popular eSports events and players to reach a younger, digitally engaged audience. Additionally, strict regulations on traditional advertising methods, such as TV and print, have pushed companies to invest more in digital and social media platforms for their marketing efforts.

Underlying macroeconomic factors:
The Sponsorship & Advertising Market within the eSports Market in Norway is heavily influenced by macroeconomic factors such as the country's overall economic health, government fiscal policies, and global economic trends. With a stable economy and high levels of disposable income, Norway presents a lucrative market for sponsors and advertisers to reach a tech-savvy and digitally engaged audience. Furthermore, the country's strong investment in infrastructure and regulatory support for the eSports industry has created a favorable environment for market growth. As eSports continues to gain mainstream recognition and attract a diverse fan base, the demand for sponsorship and advertising opportunities is expected to increase, further driving the market's growth.

Methodology

Data coverage:

The data encompasses B2C enterprises. Figures are based on the Sponsorship & Advertising market, which comprises revenues of teams and organizers via sponsorship deals. All figures are based on net revenues and exclude agency commissions, rebates, and production costs.

Modeling approach / market size:

The market size is determined through a bottom-up approach. We use annual financial reports of the market-leading companies and industry associations, third-party studies and reports, survey results from our primary research (e.g., Consumer Insights), as well as performance factors (e.g., user penetration, price per product, usage) to analyze the markets. To estimate the market size for each country individually, we use relevant key market indicators and data from country-specific industry associations, such as various macroeconomic indicators, historical developments, current trends, and reported performance indicators of key market players. In particular, we consider average prices and annual purchase frequencies.

Forecasts:

We apply a variety of forecasting techniques, depending on the behavior of the relevant market. For instance, the S-curve function and exponential trend smoothing are well suited for forecasting digital products and services due to the non-linear growth of technology adoption. The main drivers are GDP per capita, consumer spending per capita, and 4G coverage.

Additional notes:

The data is modeled using current exchange rates. The market is updated twice a year in case market dynamics change. The impact of the COVID-19 pandemic is considered at a country-specific level. The data is modeled using current exchange rates. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. The market is updated twice a year. In some cases, the data is updated on an ad hoc basis (e.g., when new, relevant data has been released or significant changes within the market have an impact on the projected development). Consumer Insights data is reweighted for representativeness.

Vue d’ensemble

  • Ad Spending
  • Analyst Opinion
  • Global Comparison
  • Methodology
  • Key Market Indicators
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