Esports Betting - India

  • India
  • In India, revenue in the Esports Betting market market is projected to reach €83.4m in 2024.
  • Revenue in this market is expected to show an annual growth rate (CAGR 2024-2029) of 5.80%, which would result in a projected market volume of €110.5m by 2029.
  • Although most revenue is generated the United States, the projected market volume for India is €661.9m in 2024.
  • The average revenue per user (ARPU) in India is expected to amount to €6.6.
  • India's burgeoning gaming culture is driving a significant rise in esports betting, reflecting a shift in entertainment preferences among its youth.

Key regions: India, Sweden, United Kingdom, Asia, Germany

 
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Analyst Opinion

The Esports Betting Market in India is seeing moderate growth, with factors such as the use of digital platforms, growing interest in esports, and convenience of online betting services driving this growth. However, the market's growth rate is subdued due to factors such as regulatory challenges and limited access to betting options.

Customer preferences:
The growing popularity of eSports has led to a surge in demand for esports betting, especially in India. This trend is driven by the younger demographic, who are highly tech-savvy and have a strong interest in competitive gaming. With the rise of online gaming platforms and the increasing accessibility of internet services, consumers are now able to participate in esports betting from the comfort of their homes. This shift towards online betting is also influenced by the cultural acceptance and normalization of gaming as a form of entertainment, leading to a significant increase in the eSports Betting Market.

Trends in the market:
In India, the Esports Betting Market within the eSports Market is experiencing a surge in popularity, with the rise of online gaming and the increasing availability of high-speed internet. This trend is expected to continue, as more and more players turn to esports as a form of entertainment and competition. Additionally, the legalization of sports betting in India has opened up new opportunities for the esports industry, with the potential for increased revenue and investments. This trend is significant for industry stakeholders, as it presents an opportunity for growth and expansion in the Indian market. However, it also brings potential implications, such as the need for regulation and responsible gambling practices to protect players and maintain the integrity of the industry.

Local special circumstances:
In India, the Esports Betting Market is gaining traction due to the widespread popularity of mobile gaming and the country's large population of young gamers. Additionally, the regulatory landscape for online gambling is complex and varies from state to state, creating a unique challenge for operators. Furthermore, the cultural acceptance of gambling in India varies greatly, with some regions embracing it while others have strong social stigmas against it. These factors greatly impact the growth and dynamics of the Esports Betting Market in India, making it a unique market within the global eSports industry.

Underlying macroeconomic factors:
The Esports Betting Market within the eSports Market in India is strongly influenced by macroeconomic factors such as the overall economic health of the country, government policies, and global economic trends. Countries with stable economic growth and favorable policies towards the esports industry, such as providing infrastructure and funding, are experiencing faster market growth compared to regions with economic challenges and limited government support. Additionally, the increasing popularity of esports in India and the rise of digital technology adoption are driving the demand for esports betting, making India a key market for this segment in the global esports market.

Methodology

Data coverage:

The data encompasses B2C enterprises. Figures are based on the Esports betting market, which comprises revenues from online betting on Esports events. All figures are based on net revenues and exclude agency commissions, rebates, and production costs.

Modeling approach / market size:

The market size is determined through a bottom-up approach. We use annual financial reports of the market-leading companies and industry associations, third-party studies and reports, survey results from our primary research (e.g., Consumer Insights), as well as performance factors (e.g., user penetration, price per product, usage) to analyze the markets. To estimate the market size for each country individually, we use relevant key market indicators and data from country-specific industry associations, such as various macroeconomic indicators, historical developments, current trends, and reported performance indicators of key market players. In particular, we consider average prices and annual purchase frequencies.

Forecasts:

We apply a variety of forecasting techniques, depending on the behavior of the relevant market. For instance, the S-curve function and exponential trend smoothing are well suited for forecasting digital products and services due to the non-linear growth of technology adoption. The main drivers are GDP per capita, consumer spending per capita, and 4G coverage.

Additional notes:

The data is modeled using current exchange rates. The market is updated twice a year in case market dynamics change. The impact of the COVID-19 pandemic is considered at a country-specific level. The data is modeled using current exchange rates. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. The market is updated twice a year. In some cases, the data is updated on an ad hoc basis (e.g., when new, relevant data has been released or significant changes within the market have an impact on the projected development). Consumer Insights data is reweighted for representativeness.

Vue d’ensemble

  • Revenue
  • Analyst Opinion
  • Reach
  • Global Comparison
  • Methodology
  • Key Market Indicators
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