Esports Betting - Germany

  • Germany
  • In 2024, the projected revenue in the Esports Betting market in Germany is estimated to reach €179.8m.
  • It is expected that the revenue will experience an annual growth rate (CAGR 2024-2029) of 5.03%.
  • This growth rate will contribute to a projected market volume of €229.8m by 2029.
  • It is worth noting that United States generates the highest revenue in the Esports Betting market, with a projected market volume of €668.8m in 2024.
  • This indicates the significant presence and influence of the United States in this market segment.
  • When it comes to the average revenue per user (ARPU), it is anticipated to reach €54.0 in Germany.
  • This metric provides insights into the average amount of revenue generated per user in the Esports Betting market.
  • Germany is experiencing a surge in Esports betting, driven by a growing interest in competitive gaming and a favorable regulatory environment.

Key regions: India, Sweden, United Kingdom, Asia, Germany

 
Marché
 
Région
 
Comparaison de régions
 
Monnaie
 

Analyst Opinion

The Esports Betting Market in Germany has seen moderate growth, impacted by factors such as regulatory restrictions and limited mainstream adoption. However, the convenience of online betting and increasing interest in esports among consumers are expected to drive growth in the coming years.

Customer preferences:
As online gaming and esports continue to gain popularity in Germany, there has been a noticeable increase in the demand for esports betting. This trend is driven by younger demographics who are more likely to engage in online gaming and are also more comfortable with online transactions. Additionally, the rise of mobile gaming and the availability of betting apps have made it easier for consumers to participate in esports betting from their smartphones, further fueling the growth of this market.

Trends in the market:
In Germany, the Esports Betting Market within the eSports Market is experiencing a surge in popularity, with a significant increase in online betting platforms and the integration of Esports tournaments into traditional sports betting. This trend is expected to continue, as the number of Esports fans and viewers continues to grow. This trend has significant implications for industry stakeholders, as it presents new opportunities for revenue generation and partnerships between Esports organizations and traditional sports betting companies. Additionally, the rise of virtual and augmented reality in Esports may further drive the growth of the betting market, as it offers a more immersive and engaging experience for fans.

Local special circumstances:
In Germany, the Esports Betting Market has been gaining traction due to the country's strong gaming culture and established infrastructure for Esports events. The country's strict gambling laws have also played a role in shaping the market, with regulations in place to ensure fair practices and protect consumers. Additionally, the high internet and smartphone penetration rates in Germany have made it a prime market for Esports betting platforms, with a large and engaged audience. The country's strong economy and high disposable income levels also contribute to the growth of the Esports Betting Market, as consumers are willing to spend on their passion for gaming.

Underlying macroeconomic factors:
The Esports Betting Market within the eSports Market in Germany is heavily influenced by macroeconomic factors such as technological advancements, regulatory support, and investment in the esports industry. Germany has a strong economy and a supportive regulatory environment for esports, with government initiatives and private investments driving the growth of the market. Additionally, the increasing popularity of esports among the younger population and the rise of online gaming have further fueled the demand for esports betting in Germany. The country's stable economic health and growing interest in esports make it a promising market for investments and partnerships in the esports betting sector.

Methodology

Data coverage:

The data encompasses B2C enterprises. Figures are based on the Esports betting market, which comprises revenues from online betting on Esports events. All figures are based on net revenues and exclude agency commissions, rebates, and production costs.

Modeling approach / market size:

The market size is determined through a bottom-up approach. We use annual financial reports of the market-leading companies and industry associations, third-party studies and reports, survey results from our primary research (e.g., Consumer Insights), as well as performance factors (e.g., user penetration, price per product, usage) to analyze the markets. To estimate the market size for each country individually, we use relevant key market indicators and data from country-specific industry associations, such as various macroeconomic indicators, historical developments, current trends, and reported performance indicators of key market players. In particular, we consider average prices and annual purchase frequencies.

Forecasts:

We apply a variety of forecasting techniques, depending on the behavior of the relevant market. For instance, the S-curve function and exponential trend smoothing are well suited for forecasting digital products and services due to the non-linear growth of technology adoption. The main drivers are GDP per capita, consumer spending per capita, and 4G coverage.

Additional notes:

The data is modeled using current exchange rates. The market is updated twice a year in case market dynamics change. The impact of the COVID-19 pandemic is considered at a country-specific level. The data is modeled using current exchange rates. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. The market is updated twice a year. In some cases, the data is updated on an ad hoc basis (e.g., when new, relevant data has been released or significant changes within the market have an impact on the projected development). Consumer Insights data is reweighted for representativeness.

Vue d’ensemble

  • Revenue
  • Analyst Opinion
  • Reach
  • Global Comparison
  • Methodology
  • Key Market Indicators
Veuillez patienter

Contact

Des questions ? Nous nous ferons un plaisir de vous aider.
Statista Locations
Contact Camille Dubois
Camille Dubois
Customer Relations

Lun - Ven, 9:00 - 18:00 h (EST)

Contact Meredith Alda
Meredith Alda
Sales Manager– Contact (États-Unis)

Lun - Ven, 9:00 - 18:00 h (EST)

Contact Yolanda Mega
Yolanda Mega
Operations Manager– Contact (Asie)

Lun - Ven, 9:00 - 17:00 h (SGT)

Contact Ayana Mizuno
Ayana Mizuno
Junior Business Development Manager– Contact (Asie)

Lun - Ven, 10:00 - 18:00 h (JST)

Contact Lodovica Biagi
Lodovica Biagi
Director of Operations– Contact (Europe)

Lun - Ven, 9:00 - 18:00 h (GMT)

Contact Carolina Dulin
Carolina Dulin
Group Director - LATAM– Contact (Amérique latine)

Lun - Ven, 9:00 - 18:00 h (EST)