Sports - Germany

  • Germany
  • Revenue in the Sports market is projected to reach €4,756.00m in 2024.
  • Revenue is expected to show an annual growth rate (CAGR 2024-2029) of 3.34%, resulting in a projected market volume of €5,606.00m by 2029.
  • In global comparison, most revenue will be generated in the United States (€46,140.00m in 2024).
  • The average revenue per user (ARPU) in the Sports market is projected to amount to €138.90 in 2024.
 
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Analyst Opinion

The Sports market in Germany has seen moderate growth due to factors such as increasing interest in digital technologies and rising health awareness among consumers. Online services have also contributed to this growth, but it has been impacted by the minimal growth rate in sub-markets like soccer, American football, basketball, baseball, and cricket.

Customer preferences:
As the younger generation embraces a more health-conscious lifestyle, there has been an increase in demand for organic and sustainable sports products. This shift towards more environmentally-friendly options is also seen in the rise of green sports events and initiatives, appealing to eco-conscious consumers. Furthermore, with the growing diversity in the population, there has been an increase in demand for inclusive sports experiences and offerings that cater to specific cultural or ethnic backgrounds. These trends point towards a future where the Sports Market not only promotes physical well-being but also aligns with the values and lifestyles of its consumers.

Trends in the market:
In Germany, the Sports Market is seeing an increase in the use of technology to enhance the overall sports experience. This includes the use of digital platforms for live streaming of games and tournaments, as well as the adoption of virtual and augmented reality in training and gaming. Additionally, there is a growing trend of data-driven performance analysis, which provides valuable insights for coaches and players. These trends not only drive fan engagement and revenue, but also offer new opportunities for innovation in the sports industry. However, they also raise concerns about privacy and fair competition, prompting industry stakeholders to carefully navigate this digital landscape.

Local special circumstances:
In Germany, the Sports Market is heavily influenced by the countrys strong culture of physical fitness and sports. This has created a demand for high-quality sporting equipment and facilities, leading to a thriving industry. Additionally, Germanys high-income economy allows for a larger disposable income to be spent on sports, making it an attractive market for both local and international brands. Furthermore, the countrys strict regulations and standards for sporting equipment ensure high-quality and safe products for consumers. This has led to a strong reputation for German-made sports equipment and has contributed to the countrys success in the global Sports market.

Underlying macroeconomic factors:
The Sports Market in Germany is heavily influenced by macroeconomic factors such as consumer spending, economic stability, and government support for the sports industry. As one of the largest economies in Europe, Germanys economic health impacts the performance of the Sports market. Increased consumer spending on sports goods and services, along with government investments in sporting events and facilities, have contributed to the growth of the Sports market in Germany. Furthermore, global trends such as the rising interest in health and wellness and the popularity of e-sports have also played a role in shaping the trajectory of the market. These factors, combined with a strong economy and favorable government policies, have created a conducive environment for the growth of the Sports market in Germany.

Methodology

Data coverage:

The data encompasses B2C and B2B revenues. Figures are based on media spending, merchandise spending, and ticket spending. All monetary figures for merchandise and tickets refer to consumer spending on goods or tickets in the respective segment, which can be online and offline.

Modeling approach / Market size:

Market sizes are determined through a combination of bottom-up and top-down approaches, building on specific predefined factors for each market segment. As a basis for evaluating markets, we use annual financial reports of the market-leading companies and industry associations, third-party studies and reports, survey results from our primary research (e.g., Consumer Insights), as well as performance factors (e.g., user penetration, price per ticket, price on sport goods). In addition, we use relevant key market indicators and data from country-specific associations, such as GDP, number of internet users, and internet consumption. This data helps us estimate the market size for each country individually.

Forecasts:

In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the relevant market. For example, the S-curve function or linear forecasting, as it fits the development of either strong growing markets or more sophistacted and saturated markets, such as soccer in Europe.

Additional notes:

The data is modeled using current exchange rates. The market is updated twice a year in case market dynamics change. The impact of the COVID-19 pandemic is considered at a country-specific level. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. In some cases, the data is updated on an ad hoc basis (e.g., when new, relevant data has been released or significant changes within the market have an impact on the projected development). We also account for the different cycles of international tournaments, such as world cups or continent cups. Consumer Insights data is reweighted for representativeness.

Vue d’ensemble

  • Revenue
  • Analyst Opinion
  • Reach
  • Global Comparison
  • Methodology
  • Key Market Indicators
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