Basketball - Sweden

  • Sweden
  • Revenue in the Basketball market is projected to reach €5.20m in 2024.
  • Revenue is expected to show an annual growth rate (CAGR 2024-2029) of -0.39%, resulting in a projected market volume of €5.10m by 2029.
  • In global comparison, most revenue will be generated in the United States (€8,842.00m in 2024).
  • The average revenue per user (ARPU) in the Basketball market is projected to amount to €18.02 in 2024.
  • In the Basketball market, the number of users is expected to amount to 338.2k users by 2029.
  • User penetration in the Basketball market will be at 2.7% in 2024.
 
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Analyst Opinion

The Basketball market in Sweden is experiencing stagnant growth due to factors such as lack of innovation in media coverage, limited merchandise options, and high ticket prices. While consumer interest remains high, the market is hindered by slow adoption of digital technologies and limited availability of online services. To see growth, there is a need for more affordable and convenient options for fans to engage with the sport.

Customer preferences:
With Sweden being one of the top European countries for basketball, the sport has seen a recent surge in popularity among younger demographics. This can be attributed to the rise of social media and the increasing exposure of international basketball leagues, leading to a greater interest and following of the sport. Additionally, the demand for personalized and convenient fitness options has led to the emergence of basketball-focused workout apps and digital training programs, catering to the growing number of individuals seeking an active lifestyle.

Trends in the market:
In Sweden, the Basketball Market is seeing a steady increase in popularity and participation, particularly among younger generations. This trend is in line with the overall growth of the Sports market in the country, as consumers show a growing interest in staying active and healthy. As a result, the demand for basketball-related products and services, such as team memberships, coaching, and equipment, is on the rise. This indicates a promising trajectory for the industry and presents opportunities for stakeholders to tap into this emerging market and cater to the evolving demands of consumers. Moreover, the increasing presence of social media and online platforms provides avenues for industry players to connect with a wider audience and engage them in basketball-related content and activities, further fueling the growth of the market. It is essential for stakeholders to stay updated on these trends and incorporate digital strategies into their business models to maintain a competitive edge in the dynamic landscape of the Swedish basketball market.

Local special circumstances:
In Sweden, the basketball market is influenced by the countrys strong emphasis on physical activity and health. The popularity of youth basketball leagues and healthy lifestyle trends contribute to the growth of the market. Additionally, the integration of technology and digital platforms in the sports industry, as well as progressive government policies promoting diversity and equality in sports, create a unique and dynamic landscape for the basketball market. These factors play a significant role in driving the success and growth of the basketball market in Sweden.

Underlying macroeconomic factors:
The Basketball Market within the Sports Market in Sweden is heavily influenced by macroeconomic factors such as overall economic health, government policies, and global trends. For instance, a strong economy with high disposable income and consumer confidence can lead to increased spending on sports products and activities, including basketball. Similarly, favorable fiscal policies and investment in sports infrastructure can boost the development of the basketball market. On the other hand, fluctuations in the global economy and adverse policies or challenges can hinder growth in the market. Additionally, demographic factors like the increasing popularity of basketball among younger generations and a rise in health consciousness can also impact the demand for basketball products and services in Sweden.

Methodology

Data coverage:

The data encompasses B2C and B2B revenues. Figures are based on media spending, merchandise spending, and ticket spending. All monetary figures for merchandise and tickets refer to consumer spending on goods or tickets in the respective segment, which can be online and offline.

Modeling approach / Market size:

Market sizes are determined through a combination of bottom-up and top-down approaches, building on specific predefined factors for each market segment. As a basis for evaluating markets, we use annual financial reports of the market-leading companies and industry associations, third-party studies and reports, survey results from our primary research (e.g., Consumer Insights), as well as performance factors (e.g., user penetration, price per ticket, price on sport goods). In addition, we use relevant key market indicators and data from country-specific associations, such as GDP, number of internet users, and internet consumption. This data helps us estimate the market size for each country individually.

Forecasts:

In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the relevant market. For example, the S-curve function or linear forecasting, as it fits the development of either strong growing markets or more sophistacted and saturated markets, such as soccer in Europe.

Additional notes:

The data is modeled using current exchange rates. The market is updated twice a year in case market dynamics change. The impact of the COVID-19 pandemic is considered at a country-specific level. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. In some cases, the data is updated on an ad hoc basis (e.g., when new, relevant data has been released or significant changes within the market have an impact on the projected development). We also account for the different cycles of international tournaments, such as world cups or continent cups. Consumer Insights data is reweighted for representativeness.

Vue d’ensemble

  • Revenue
  • Analyst Opinion
  • Reach
  • Global Comparison
  • Methodology
  • Key Market Indicators
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