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The Basketball Media market in South Korea has shown negligible growth due to various factors like low consumer interest, lack of digital technologies, and a limited market size. This has hindered the potential growth of the market despite the rising popularity of basketball in the country.
Customer preferences: The rise of social media and streaming services has created a more accessible platform for the promotion of basketball in South Korea. This has allowed for a more diverse range of content, including behind-the-scenes footage and interviews with players, to reach a wider audience. Additionally, the increasing popularity of basketball in South Korea, particularly among the younger demographic, has led to a demand for more interactive and engaging content, such as live streams and interactive polls, to enhance the overall viewing experience. As a result, basketball media outlets are adapting to these trends by incorporating more interactive and behind-the-scenes content into their coverage.
Trends in the market: In South Korea, there is a significant trend towards live streaming of basketball games on digital platforms. This has led to a rise in subscription-based services and partnerships between broadcasters and streaming platforms. Additionally, there is an increasing focus on creating engaging content for social media platforms, such as highlights and behind-the-scenes footage. These trends are significant as they cater to the growing demand for mobile and on-the-go viewing options, while also promoting the sport and its players to a wider audience. However, this also poses potential challenges for traditional broadcasters as they may struggle to compete with the digital platforms and maintain their audience share. Industry stakeholders must adapt to these changes and find ways to collaborate and leverage the power of digital media to enhance the overall viewing experience for basketball fans.
Local special circumstances: In South Korea, the Basketball Media Market is heavily influenced by the countrys love for technology and its highly connected population. This has led to a rise in online streaming services and mobile apps that cater to the basketball fan base. Additionally, the countrys strict censorship laws have resulted in a unique online streaming landscape, with some international platforms being blocked and local platforms dominating the market. This combination of tech-savvy consumers and regulatory challenges has created a dynamic and competitive Basketball Media Market in South Korea, setting it apart from other markets in the sports industry.
Underlying macroeconomic factors: The Basketball Media Market of the Basketball Market within the Sports Market in South Korea is greatly influenced by macroeconomic factors such as a strong national economy, high consumer spending power, and government policies promoting the development of the sports industry. With a rapidly growing middle class and a high demand for entertainment, the media market in South Korea is expected to continue to thrive, creating new opportunities for growth in the basketball industry. In addition, advancements in digital technology and the growing popularity of social media platforms have greatly impacted the way fans consume and engage with basketball, making it crucial for companies to stay on top of technological trends to remain competitive in the market.
Data coverage:
The data encompasses B2B revenues. Figures are based on media spending from businesses to several clubs. That also includes the revenues from advertising as this is part of media and broadcasting contracts the individual clubs have with their respective leagues.Modeling approach / Market size:
Market sizes are determined through a top-down approach, building on specific predefined factors for each market segment. As a basis for evaluating markets, we use annual financial reports of the market-leading companies and industry associations, third-party studies and reports, survey results from our primary research (e.g., Consumer Insights), as well as performance factors (e.g., user penetration, price per ticket, price on sport goods). In addition, we use relevant key market indicators and data from country-specific associations, such as GDP, number of internet users, and internet consumption. This data helps us estimate the market size for each country individually.Forecasts:
In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the relevant market. For example, the S-curve function or linear forecasting, as it fits the development of either strong growing markets or more sophistacted and saturated markets, such as soccer in Europe.Additional notes:
The data is modeled using current exchange rates. The market is updated twice a year in case market dynamics change. The impact of the COVID-19 pandemic is considered at a country-specific level. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. In some cases, the data is updated on an ad hoc basis (e.g., when new, relevant data has been released or significant changes within the market have an impact on the projected development). We also account for the different cycles of international tournaments, such as world cups or continent cups. Consumer Insights data is reweighted for representativeness.Lun - Ven, 9:00 - 18:00 h (EST)
Lun - Ven, 9:00 - 18:00 h (EST)
Lun - Ven, 9:00 - 17:00 h (SGT)
Lun - Ven, 10:00 - 18:00 h (JST)
Lun - Ven, 9:00 - 18:00 h (GMT)
Lun - Ven, 9:00 - 18:00 h (EST)