Role Playing Games - Canada

  • Canada
  • The Role Playing Games market in Canada is expected to see significant growth in the coming years.
  • According to projections, the total revenue in this market is set to reach €332.20m by 2022.
  • This is a substantial figure that showcases the potential of the industry.
  • Moreover, the Role Playing Games market is anticipated to display a steady annual growth rate of 7.82% from 2022 to 2027.
  • This positive trend suggests that the market volume will expand to €494.20m by 2027.
  • These numbers highlight the increasing popularity and demand for Role Playing Games market in Canada.
  • When it comes to revenue distribution within the market, different segments play a significant role.
  • In-app purchases (IAP) are expected to contribute €204.60m to the total revenue in 2022.
  • This demonstrates the willingness of players to invest in additional features and content within their games.
  • Paid app revenue, on the other hand, is projected to reach €2.03m in 2022.
  • This figure indicates that a portion of players prefer to pay upfront for accessing the game, rather than relying on in-app purchases.
  • Advertising revenue is also a notable factor in the Role Playing Games market, with a projected revenue of €125.50m in 2022.
  • This suggests that developers and advertisers recognize the potential of reaching a targeted audience within these games.
  • In terms of user engagement, the number of downloads in the Role Playing Games market is expected to reach 36.04m downloads in 2022.
  • This reflects the strong interest and engagement of players in Canada.
  • Furthermore, the average revenue per download is expected to be €9.22.
  • This metric provides insight into the value generated from each download, indicating the profitability of the market segment.
  • When comparing the Role Playing Games market globally, it is evident that in China leads in terms of revenue generation.
  • In 2022, in China is projected to generate a substantial revenue of €23,760.00m.
  • This showcases the immense size and potential of the Chinese market in the gaming industry.
  • Overall, the Role Playing Games market in Canada is poised for growth, with various revenue streams contributing to its success.
  • The projected numbers indicate a positive outlook for the industry, highlighting the country's role as an important player in the global gaming market.

Key regions: Germany, Asia, India, Europe, United States

 
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Analyst Opinion

Since the start of Apple, Inc.'s App Store in 2008 with around 500 apps, mobile apps have come to dominate the digital economy and have quickly outpaced the demand for desktop applications. As of 2021, the Apple App Store and Google Play Store had more than 5 million apps combined. Because many apps from the West are not available in China, many new app stores have emerged there. Digital lifestyles around the world now depend on adopting mobile apps, especially when it comes to social networking. The games industry has also been thoroughly transformed by the app revolution and is demonstrated by the fact that the games category is the largest and highest-grossing app category.

Methodology

Data coverage:

The data encompasses B2C enterprises. Figures are based on revenue from in-app purchases, revenue from the purchase of apps, and revenue from advertising, as well as the number of downloads for each app category.

Modeling approach:

Market sizes are determined through a bottom-up approach, building on a specific rationale for each market segment. As a basis for evaluating markets, we use market data from independent databases and third-party sources, current trends, and reported performance indicators of top market players. In addition, we use relevant key market indicators and data from country-specific associations, such as smartphone users and mobile broadband connections. This data helps us estimate the market size for each country individually.

Forecasts:

In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the relevant market. For example, the S-curve function and exponential trend smoothing are well suited for forecasting digital products and services due to the non-linear growth of technology adoption. The main drivers are GDP/capita, level of digitization, and consumer attitudes toward apps.

Additional notes:

The data is modeled using current exchange rates. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. The market is updated twice a year in case market dynamics change.

Vue d’ensemble

  • Revenue
  • Market Shares
  • Downloads
  • Users
  • Analyst Opinion
  • Global Comparison
  • Methodology
  • Key Market Indicators
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