Toys & Hobby - Africa

  • Africa
  • In 2024, the Toys & Hobby market in Africa generated a significant revenue of €20.7bn.
  • This market segment is projected to experience steady growth, with an annual increase of 8.30% (CAGR 2024-2028).
  • Among the various segments within this market, the Sports Equipment segment stands out as the largest, with a market volume of €13.1bn in 2024.
  • When compared globally, in China emerges as the frontrunner in terms of revenue generation, with a staggering €62.9bn in 2024.
  • This showcases the country's dominance in the Toys & Hobby market.
  • To put the revenue figures into perspective, the per person revenue in Africa amounted to €15.90 in 2024.
  • This indicates the extent to which individuals contribute to the overall revenue generated in this market segment.
  • Due to increasing disposable income and a growing middle class, the demand for educational toys in South Africa is on the rise.

Key regions: Europe, Worldwide, India, United Kingdom, United States

 
Marché
 
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Comparaison de régions
 
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Methodology

Data coverage:

The data encompasses B2C enterprises. Figures are based on consumer spending on goods people buy for their leisure activities and hobbies.

Modeling approach:

Market sizes are determined through a Top-Down approach, building on specific predefined factors for each market segment. As a basis for evaluating markets, we use in-house market research, national statistical offices, international institutions, trade associations, third-party studies, and survey results from our primary research (e.g., the Statista Global Consumer Survey). In addition, we use relevant key market indicators and data from country-specific associations, such as GDP, consumer spending, and household number. This data helps us estimate the market size for each country individually.

Forecasts:

In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the relevant market. For example, exponential trend smoothing is well suited for forecasting the Toys & Hobby market with a projected steady growth. The main drivers are GDP per capita and consumer spending per capita.

Additional notes:

The data is modeled using current exchange rates. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. The market is updated twice a year.

Vue d’ensemble

  • Revenue
  • Sales Channels
  • Global Comparison
  • Methodology
  • Key Market Indicators
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