Basketball Media - Indonesia

  • Indonesia
  • Revenue in the Basketball Media market is projected to reach €10.81m in 2025.
  • Revenue is expected to show an annual growth rate (CAGR 2025-2029) of -5.20%, resulting in a projected market volume of €8.73m by 2029.
  • In global comparison, most revenue will be generated in the United States (€5,457.00m in 2025).
  • The average revenue per user (ARPU) in the Basketball Media market is projected to amount to €4.79 in 2025.
  • In the Basketball Media market, the number of users is expected to amount to 2.4m users by 2029.
  • User penetration in the Basketball Media market will be at 0.8% in 2025.
 
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Analyst Opinion

The Basketball Media market in Indonesia has seen slow growth due to factors such as limited coverage, lack of awareness, and low demand for digital media. Despite the potential of online platforms, traditional media still dominates in reaching audiences.

Customer preferences:
The rise of social media and streaming platforms in Indonesia has greatly impacted the basketball media market. With the countrys young and tech-savvy population, there has been a noticeable shift towards online news coverage and live streaming of basketball games. Additionally, the growing popularity of basketball among women and the increasing diversity of players has led to a demand for more inclusive and diverse content, showcasing the cultural nuances and interest of the Indonesian audience. As a result, basketball media companies are adapting to these changing consumer preferences by investing in digital platforms and producing more diverse and inclusive content.

Trends in the market:
In Indonesia, there is a growing trend in the Basketball Media Market of utilizing social media and online streaming platforms to increase viewer engagement and reach a wider audience. This is leading to partnerships between basketball organizations and digital media companies, creating more diverse and interactive content for fans. With the rise of internet and smartphone usage in Indonesia, this trend is expected to continue, providing opportunities for industry stakeholders to tap into a growing digital market. Furthermore, the integration of e-commerce and live streaming is expected to enhance the monetization potential for the basketball media market in Indonesia. This signifies a shift towards a more digital and consumer-driven approach, which could potentially impact traditional media outlets and advertising strategies within the Sports market. Thus, stakeholders in the basketball media market must adapt to these trends to remain competitive and capitalize on the growing digital market in Indonesia.

Local special circumstances:
In Indonesia, the Basketball Media Market is heavily influenced by the countrys passion for basketball and its large youth population. Indonesias unique geography, being a collection of islands, also presents challenges for media distribution and accessibility. Furthermore, regulations on foreign ownership in the media industry also play a role in shaping the market, as well as the countrys diverse cultural landscape, which impacts the popularity of certain basketball leagues and teams. These factors all contribute to the dynamics of the Basketball Media Market in Indonesia, making it distinct from other markets around the world.

Underlying macroeconomic factors:
The growth of the Basketball Media Market in Indonesia is largely influenced by macroeconomic factors such as the countrys overall economic health, government fiscal policies, and investment in sports infrastructure. Indonesias strong economic growth, increasing urbanization, and growing middle-class population are contributing to the rise in demand for sports and entertainment, including basketball media. Moreover, the governments initiatives to improve the countrys sports industry, such as hosting international sporting events and investing in sports facilities, are creating favorable conditions for the growth of the basketball media market in Indonesia. Additionally, the rising popularity of basketball and the countrys young and digitally-savvy population are driving the demand for digital basketball media, further propelling the market growth in Indonesia.

Methodology

Data coverage:

The data encompasses B2B revenues. Figures are based on media spending from businesses to several clubs. That also includes the revenues from advertising as this is part of media and broadcasting contracts the individual clubs have with their respective leagues.

Modeling approach / Market size:

Market sizes are determined through a top-down approach, building on specific predefined factors for each market segment. As a basis for evaluating markets, we use annual financial reports of the market-leading companies and industry associations, third-party studies and reports, survey results from our primary research (e.g., Consumer Insights), as well as performance factors (e.g., user penetration, price per ticket, price on sport goods). In addition, we use relevant key market indicators and data from country-specific associations, such as GDP, number of internet users, and internet consumption. This data helps us estimate the market size for each country individually.

Forecasts:

In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the relevant market. For example, the S-curve function or linear forecasting, as it fits the development of either strong growing markets or more sophistacted and saturated markets, such as soccer in Europe.

Additional notes:

The data is modeled using current exchange rates. The market is updated twice a year in case market dynamics change. The impact of the COVID-19 pandemic is considered at a country-specific level. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. In some cases, the data is updated on an ad hoc basis (e.g., when new, relevant data has been released or significant changes within the market have an impact on the projected development). We also account for the different cycles of international tournaments, such as world cups or continent cups. Consumer Insights data is reweighted for representativeness.

Vue d’ensemble

  • Revenue
  • Analyst Opinion
  • Reach
  • Global Comparison
  • Methodology
  • Key Market Indicators
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