Metaverse Advertising - United Kingdom

  • United Kingdom
  • The Metaverse Advertising market in the United Kingdom is expected to witness significant growth in the coming years.
  • According to projections, the market value is set to reach €62.6m by the year 2024.
  • Furthermore, it is anticipated that the market will experience a steady annual growth rate (CAGR 2024-2030) of 26.70%, resulting in a projected market volume of €259.0m by 2030.
  • It is worth noting that the United Kingdom's prominence in the Metaverse Advertising market is particularly evident.
  • In 2024, the projected market volume for the country is estimated to be €552.7m, indicating its significant contribution to the overall market.
  • The United Kingdom is witnessing a surge in Metaverse Advertising, as companies embrace immersive digital experiences to engage with consumers.
 
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Analyst Opinion

The Metaverse Advertising market in United Kingdom has been experiencing significant growth in recent years.

Customer preferences:
Customers in the United Kingdom have shown a growing interest in immersive digital experiences, which has contributed to the rise of Metaverse Advertising. The younger demographic, in particular, is highly engaged with virtual reality and augmented reality technologies, making them an ideal target audience for advertisers. Additionally, consumers in the United Kingdom are increasingly seeking personalized and interactive advertising experiences, which can be effectively delivered through the Metaverse.

Trends in the market:
One of the key trends in the Metaverse Advertising market in the United Kingdom is the integration of advertising within virtual worlds and social platforms. Brands are leveraging the immersive nature of the Metaverse to create engaging and interactive ad experiences that seamlessly blend with the virtual environment. This allows advertisers to reach consumers in a more targeted and impactful way, leading to higher levels of engagement and brand recall. Another trend is the use of virtual influencers and brand ambassadors in Metaverse Advertising campaigns. These virtual personalities have gained a significant following in the United Kingdom, with consumers actively engaging with their content and recommendations. By partnering with virtual influencers, brands can tap into their established fan base and leverage their influence to promote products and services within the Metaverse.

Local special circumstances:
The United Kingdom has a strong gaming and technology industry, which has played a significant role in the development of the Metaverse Advertising market. The country is home to several leading gaming companies and technology startups that are at the forefront of virtual reality and augmented reality innovation. This has created a favorable environment for the growth of Metaverse Advertising, as there is a strong ecosystem of developers, content creators, and technology providers to support the industry.

Underlying macroeconomic factors:
The United Kingdom has a robust digital advertising market, which has been growing steadily in recent years. This growth is driven by factors such as increasing internet penetration, smartphone adoption, and the shift towards digital media consumption. As advertisers look for new and innovative ways to engage with consumers, the Metaverse provides a unique opportunity to create immersive and memorable brand experiences. Additionally, the COVID-19 pandemic has accelerated the adoption of virtual reality and augmented reality technologies, as people seek alternative ways to connect and engage in a socially distanced world. This has further fueled the growth of the Metaverse Advertising market in the United Kingdom.

Methodology

Data coverage:

Figures are based on advertising spending and exclude agency commissions, rebates, production costs, and taxes.

Modeling approach / Market size:

Market sizes are determined by a top-down approach, based on a specific rationale for each market market. As a basis for evaluating markets, we use reports, third-party studies, and research companies. Next we use relevant key market indicators and data from country-specific associations such as GDP, consumer spending, and internet penetration rates. This data helps us to estimate the market size for each country individually.

Forecasts:

In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the particular market. For example, the S-curve function and exponential trend smoothing are well suited to forecast digital products and services due to the non-linear growth of technology adoption. The main drivers are consumer spending per capita, level of digitalization, and cloud revenues.

Additional Notes:

The market is updated twice per year in case market dynamics change. Consumer Insights data is unbiased for representativeness.

Vue d’ensemble

  • Market Size
  • Analyst Opinion
  • Global Comparison
  • Methodology
  • Key Market Indicators
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