Cloud Gaming - Asia

  • Asia
  • The Cloud Gaming market in Asia is set to achieve a remarkable revenue of €2.39bn by 2024.
  • This projected growth is expected to continue at an annual growth rate (CAGR 2024-2027) of 40.58%, leading to a market volume of €6.64bn by 2027.
  • Within the Cloud Gaming market, the number of users is anticipated to reach 308.9m users by 2027.
  • The user penetration rate is predicted to rise from 5.5% in 2024 to 6.7% by 2027.
  • Moreover, the average revenue per user (ARPU) is projected to be €9.63.
  • In terms of global comparison, United States is expected to generate the highest revenue, amounting to €1,778.00m in 2024.
  • In China, the cloud gaming market is experiencing rapid growth due to advancements in technology and the increasing demand for gaming on mobile devices.

Key regions: Europe, India, China, Germany, Asia

Marché
Région
Comparaison de régions
Monnaie

Revenue

Veuillez patienter

Notes: Data was converted from local currencies using average exchange rates of the respective year.

Most recent update: Mar 2024

Source: Statista Market Insights

in billion EUR (€)

Veuillez patienter

Notes: The chart “Comparable Estimates” shows the forecasted development of the selected market from different sources. Please see the additional information for methodology and publication date.

Most recent update: Mar 2024

Veuillez patienter

Most recent update: Mar 2024

Source: Statista Market Insights

Digital

Access more Market Insights on digital topics with our featured report

This report presents a comprehensive analysis and additional information on the Cloud Gaming market, in a PDF format.
Video Games: market data & analysis - Background Video Games: market data & analysis - Cover

Analyst Opinion

The cloud gaming market has been experiencing significant growth in recent years, with more and more gamers turning to cloud-based solutions as an alternative to traditional gaming. Major players such as Google, Microsoft, and Amazon are investing heavily in cloud gaming services, and new companies are also entering the market. This competition is driving innovation and leading to new features, games, and pricing models.

Cloud gaming is becoming an increasingly popular choice for gamers due to several key factors. Firstly, the ability to access a wide variety of games without the need for expensive hardware is a major draw. This not only saves gamers money, but it also allows them to try out games without committing to a large investment. Secondly, the convenience factor is significant. With cloud gaming, players can play their favorite games on any device with an internet connection, whether it be a phone, tablet, or computer. This flexibility allows gamers to play on the go or easily switch between devices. Another growth factor for cloud gaming is the advancements in streaming technology. With reduced latency and higher frame rates, cloud gaming is becoming a more seamless and immersive experience.

According to our research, the cloud gaming market is projected to see substantial growth in the coming years. By 2027, the market size is expected to reach US$18.71 billion, with a Compound Annual Growth Rate (CAGR) of 48.12%.

Users

Veuillez patienter

Most recent update: Mar 2024

Source: Statista Market Insights

Global Comparison

Veuillez patienter

Most recent update: Mar 2024

Source: Statista Market Insights

Methodology

Data coverage:

Figures are based on subscription spending, consumer spending, investment, and funding data.

Modeling approach / Market size:

Market sizes are determined by a Top-Down approach, based on a specific rationale for each market market. As a basis for evaluating markets, we use reports, third-party studies, research companies. Next we use relevant key market indicators and data from country-specific associations such as GDP, consumer spending, internet penetration and cloud revenues. This data helps us to estimate the market size for each country individually.

Forecasts:

In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the particular market. For example, the S-curve function and exponential trend smoothing are well suited to forecast digital products and services due to the non-linear growth of technology adoption. The main drivers are consumer spending per capita, level of digitalization, and cloud revenues.

Additional Notes:

The market is updated twice per year in case market dynamics change. GCS data is unbiased for representativeness.

Key Market Indicators

The following Key Market Indicators give an overview of the social and economic outlook of the selected region and provide additional insights into relevant market-specific developments. These indicators, together with data from statistical offices, trade associations and companies serve as the foundation for the Statista market models.

Veuillez patienter

Source: Veuillez patienter

Explore more high-quality data on related topic

Découvrez d'autres marchés

Explorez de nouveaux marchés et obtenez des informations précieuses sur différents domaines grâce à notre fonction de recherche Market Insights.

Contact

Des questions ? Nous nous ferons un plaisir de vous aider.
Statista Locations
Contact Camille Dubois
Camille Dubois
Customer Relations

Lun - Ven, 9:00 - 18:00 h (EST)

Contact Meredith Alda
Meredith Alda
Sales Manager– Contact (États-Unis)

Lun - Ven, 9:00 - 18:00 h (EST)

Contact Yolanda Mega
Yolanda Mega
Operations Manager– Contact (Asie)

Lun - Ven, 9:00 - 17:00 h (SGT)

Contact Ayana Mizuno
Ayana Mizuno
Junior Business Development Manager– Contact (Asie)

Lun - Ven, 10:00 - 18:00 h (JST)

Contact Lodovica Biagi
Lodovica Biagi
Director of Operations– Contact (Europe)

Lun - Ven, 9:00 - 18:00 h (GMT)

Contact Carolina Dulin
Carolina Dulin
Group Director - LATAM– Contact (Amérique latine)

Lun - Ven, 9:00 - 18:00 h (EST)