Toys & Hobby - Belarus

  • Belarus
  • in Belarus, a country Eastern_Europe, is expected to witness a revenue of €421m in the Toys & Hobby market by 2024.
  • This market segment is projected to experience an annual growth rate of 5.23% (CAGR 2024-2029).
  • Within this market, the largest segment is Toys & Games, which is estimated to have a market volume of €191m in 2024.
  • When compared globally, in China stands out as the top revenue generator in the Toys & Hobby market, with a staggering €63bn in revenue for the year 2024.
  • In terms of per capita revenue, in Belarus is expected to generate €44.49 per person in 2024.
  • in Belarus, with its growing market and potential, holds a significant position in the Toys & Hobby market industry.
  • As the country continues to develop, it is anticipated that the revenue in this market segment will witness promising growth in the coming years.
  • Belarus is experiencing a surge in demand for traditional wooden toys, reflecting the country's rich history and craftsmanship.

Key regions: Europe, Worldwide, India, United Kingdom, United States

 
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Comparaison de régions
 
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Methodology

Data coverage:

The data encompasses B2C enterprises. Figures are based on consumer spending on goods people buy for their leisure activities and hobbies.

Modeling approach:

Market sizes are determined through a Top-Down approach, building on specific predefined factors for each market segment. As a basis for evaluating markets, we use in-house market research, national statistical offices, international institutions, trade associations, third-party studies, and survey results from our primary research (e.g., the Statista Global Consumer Survey). In addition, we use relevant key market indicators and data from country-specific associations, such as GDP, consumer spending, and household number. This data helps us estimate the market size for each country individually.

Forecasts:

In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the relevant market. For example, exponential trend smoothing is well suited for forecasting the Toys & Hobby market with a projected steady growth. The main drivers are GDP per capita and consumer spending per capita.

Additional notes:

The data is modeled using current exchange rates. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. The market is updated twice a year.

Vue d’ensemble

  • Revenue
  • Sales Channels
  • Global Comparison
  • Methodology
  • Key Market Indicators
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