Video Players - Montenegro

  • Montenegro
  • The revenue generated in the Video Players market in 2024 amounts to €0.3m.
  • This market is expected to experience an annual growth rate of -1.47% from 2024 to 2029, also known as the Compound Annual Growth Rate (CAGR).
  • When compared on a global scale, in the United States generates the highest revenue in the Video Players market, with a total of €441.5m in 2024.
  • In terms of per person revenues, in Montenegro generates €0.45 in 2024.
  • Looking ahead to 2029, the volume of the Video Players market is projected to reach 3.4k pieces.
  • However, in 2025, the market is expected to show a volume growth rate of -4.1%.
  • On an individual level, the average volume per person in the Video Players market is expected to be 0.0pieces in 2024.
  • Montenegro is experiencing a growing demand for video players, with consumers increasingly seeking advanced features and high-quality playback options.

Key regions: Canada, Brazil, Europe, China, United Kingdom

 
Marché
 
Région
 
Comparaison de régions
 
Monnaie
 

Methodology

Data coverage:

The data encompasses B2C enterprises. Figures are based on consumer spending on electronic and digital devices used privately either for entertainment (televisions, game consoles, smart speakers, etc.), communication (telephones, smartphones, etc.) or home-office activities (printers, copiers, etc.).

Modeling approach:

Market sizes are determined through a bottom-up approach, building on specific predefined factors for each market segment. As a basis for evaluating markets, we use annual financial reports of the market-leading companies and industry associations, third-party studies and reports, survey results from our primary research (e.g., the Statista Global Consumer Survey), as well as performance factors (e.g., user penetration, price per product, usage). In addition, we use relevant key market indicators and data from country-specific associations, such as GDP, consumer spending, number of internet users, smartphone penetration rate, household number and consumer price index. This data helps us estimate the market size for each country individually.

Forecasts:

In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the relevant market. For example, the S-curve function and exponential trend smoothing are well suited for forecasting electronic products due to the non-linear growth of technology adoption and regular product upgrade. The main drivers are GDP per capita, consumer spending per capita, and 5G penetration rate.

Additional notes:

The data is modeled using current exchange rates. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. The market is updated twice a year. In some cases, the data is updated on an ad hoc basis (e.g., when new, relevant data has been released or significant changes within the market have an impact on the projected development). GCS data is reweighted for representativeness.

Vue d’ensemble

  • Revenue
  • Key Players
  • Volume
  • Price
  • Sales Channels
  • Global Comparison
  • Methodology
  • Key Market Indicators
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