VR Headsets - Vietnam

  • Vietnam
  • In 2024, the revenue in the VR Headsets market in Vietnam is projected to reach €35.8m.
  • It is anticipated that the market will experience an annual growth rate of 5.76% (CAGR 2024-2029).
  • When compared globally, the highest revenue is generated in China, amounting to €2,908.0m in 2024.
  • In terms of per person revenues, in Vietnam is expected to generate €0.36 in 2024.
  • Looking ahead, by 2029, the volume of the VR Headsets market in Vietnam is predicted to reach 155.00k pieces units.
  • Furthermore, there is an estimated volume growth of 8.9% units in 2025.
  • On average, each person in Vietnam is expected to contribute 0.000pieces units to the VR Headsets market in 2024.
  • The demand for VR headsets in Vietnam is rapidly increasing, driven by the country's growing tech-savvy population and increasing interest in immersive gaming experiences.

Key regions: Canada, India, Europe, United States, United Kingdom

 
Marché
 
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Comparaison de régions
 
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Methodology

Data coverage:

The data encompasses B2C enterprises. Figures are based on consumer spending on electronic and digital devices used privately either for entertainment (televisions, game consoles, smart speakers, etc.), communication (telephones, smartphones, etc.) or home-office activities (printers, copiers, etc.).

Modeling approach:

Market sizes are determined through a bottom-up approach, building on specific predefined factors for each market segment. As a basis for evaluating markets, we use annual financial reports of the market-leading companies and industry associations, third-party studies and reports, survey results from our primary research (e.g., the Statista Global Consumer Survey), as well as performance factors (e.g., user penetration, price per product, usage). In addition, we use relevant key market indicators and data from country-specific associations, such as GDP, consumer spending, number of internet users, smartphone penetration rate, household number and consumer price index. This data helps us estimate the market size for each country individually.

Forecasts:

In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the relevant market. For example, the S-curve function and exponential trend smoothing are well suited for forecasting electronic products due to the non-linear growth of technology adoption and regular product upgrade. The main drivers are GDP per capita, consumer spending per capita, and 5G penetration rate.

Additional notes:

The data is modeled using current exchange rates. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. The market is updated twice a year. In some cases, the data is updated on an ad hoc basis (e.g., when new, relevant data has been released or significant changes within the market have an impact on the projected development). GCS data is reweighted for representativeness.

Vue d’ensemble

  • Revenue
  • Volume
  • Price
  • Global Comparison
  • Methodology
  • Key Market Indicators
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