Basketball Merchandise - Australia

  • Australia
  • Revenue in the Basketball Merchandise market is projected to reach €2.28m in 2024.
  • Revenue is expected to show an annual growth rate (CAGR 2024-2029) of 1.86%, resulting in a projected market volume of €2.50m by 2029.
  • In global comparison, most revenue will be generated in the United States (€1,032.00m in 2024).
  • The average revenue per user (ARPU) in the Basketball Merchandise market is projected to amount to €5.84 in 2024.
  • In the Basketball Merchandise market, the number of users is expected to amount to 135.0k users by 2029.
  • User penetration in the Basketball Merchandise market will be at 1.5% in 2024.
 
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Analyst Opinion

The Basketball Merchandise Market in Australia is facing a negligible growth rate, impacted by factors such as declining interest in basketball and competition from other sports. Despite this, the market still prevails due to the love for the game and the convenience of online shopping for merchandise.

Customer preferences:
With the growing popularity of basketball in Australia, there has been an increase in demand for personalized and customizable basketball merchandise. Consumers are looking for unique and trendy apparel, accessories, and collectibles that showcase their favorite teams and players. This trend is also influenced by a cultural affinity towards self-expression and individuality, as well as a growing community of basketball enthusiasts in Australia. As a result, retailers are offering a wide range of options for consumers to customize and personalize their merchandise, catering to a diverse demographic.

Trends in the market:
In Australia, the Basketball Merchandise Market is currently experiencing a surge in online sales due to the increasing popularity of e-commerce platforms. Consumers are turning to online channels to purchase basketball merchandise, driven by convenience and a wider range of products. This trend is expected to continue, with more retailers investing in digital platforms and offering personalized shopping experiences. As a result, industry stakeholders are likely to see a shift towards digital marketing and e-commerce strategies, along with the adoption of digital technologies to enhance customer engagement.

Local special circumstances:
In Australia, the Basketball Merchandise Market within the Sports Market is influenced by the countrys strong basketball culture and the popularity of the National Basketball League (NBL). This creates a demand for merchandise such as jerseys, hats, and team apparel. Furthermore, the countrys climate and outdoor lifestyle make outdoor basketball products and accessories more popular than indoor gear. Additionally, Australias strict regulations on gambling advertising also play a role in the design and marketing of basketball merchandise, as sponsors and partners must adhere to these regulations.

Underlying macroeconomic factors:
The Basketball Merchandise Market of the Basketball Market within the Sports Market is greatly impacted by macroeconomic factors in Australia. The countrys stable economic health, combined with the global trend of increased interest and participation in basketball, has led to significant growth in the market. Additionally, Australias fiscal policies, which support and promote the sports industry, have also contributed to the markets growth. The countrys strong investment in sports infrastructure and facilities has created a favorable environment for the basketball market, resulting in increased demand for merchandise. Furthermore, the high prevalence of basketball as a popular sport in Australia, coupled with a large fan base, continues to drive the demand for basketball merchandise, making it a lucrative market for businesses to invest in.

Methodology

Data coverage:

The data encompasses B2C revenues. Figures are based on merchandise spending. All monetary figures refer to consumer spending on goods in the respective segment, which can be online and offline.

Modeling approach / Market size:

Market sizes are determined through a combination of bottom-up and top-down approaches, building on specific predefined factors for each market segment. As a basis for evaluating markets, we use annual financial reports of the market-leading companies and industry associations, third-party studies and reports, survey results from our primary research (e.g., Consumer Insights), as well as performance factors (e.g., user penetration, price per ticket, price on sport goods). In addition, we use relevant key market indicators and data from country-specific associations, such as GDP, number of internet users, and internet consumption. This data helps us estimate the market size for each country individually.

Forecasts:

In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the relevant market. For example, the S-curve function or linear forecasting, as it fits the development of either strong growing markets or more sophistacted and saturated markets, such as soccer in Europe.

Additional notes:

The data is modeled using current exchange rates. The market is updated twice a year in case market dynamics change. The impact of the COVID-19 pandemic is considered at a country-specific level. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. In some cases, the data is updated on an ad hoc basis (e.g., when new, relevant data has been released or significant changes within the market have an impact on the projected development). We also account for the different cycles of international tournaments, such as world cups or continent cups. Consumer Insights data is reweighted for representativeness.

Vue d’ensemble

  • Revenue
  • Analyst Opinion
  • Reach
  • Global Comparison
  • Methodology
  • Key Market Indicators
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