Metaverse AR & VR Hardware - France

  • France
  • The Metaverse AR & VR Hardware market is projected to reach a value of €57.6m in 2024.
  • This market is expected to show an annual growth rate of 12.60% from 2024 to 2030, resulting in a projected market volume of €117.5m by 2030.
  • In France, the projected market volume is €375.5m in 2024, making it one of the leading countries in terms of market value in the Metaverse AR & VR Hardware market.
  • The number of users in the Metaverse AR & VR Hardware market is expected to reach 1.1m users by 2030.
  • The user penetration rate is projected to be 1.0% in 2024 and is expected to increase to 1.7% by 2030.
  • The average value per user (ARPU) is anticipated to amount to €90.0.
  • France is experiencing a surge in demand for Metaverse AR & VR Hardware, as French consumers embrace immersive virtual experiences.
 
Marché
 
Région
 
Comparaison de régions
 
Monnaie
 

Analyst Opinion

The Metaverse AR & VR Hardware market in France is experiencing significant growth and development, driven by customer preferences, trends in the market, local special circumstances, and underlying macroeconomic factors. Customer preferences in France are playing a crucial role in the growth of the Metaverse AR & VR Hardware market.

French consumers have shown a strong interest in immersive experiences and virtual reality technologies. They are increasingly seeking out innovative and interactive ways to engage with content, whether it be for entertainment, gaming, or educational purposes. This growing demand for immersive experiences is fueling the adoption of AR and VR hardware in the country.

Trends in the market are also contributing to the development of the Metaverse AR & VR Hardware market in France. The advancements in technology, such as the development of more powerful and affordable VR headsets, have made AR and VR experiences more accessible to a wider audience. Additionally, the increasing availability of content and applications that support AR and VR experiences is driving the demand for hardware devices.

Local special circumstances in France are further propelling the growth of the Metaverse AR & VR Hardware market. The country has a vibrant gaming industry and a strong creative sector, which are driving the development of immersive content and applications. French companies are actively investing in the development of AR and VR technologies, creating a favorable ecosystem for the market to thrive.

Furthermore, the French government has been supportive of the AR and VR industry, providing incentives and funding for research and development in this field. Underlying macroeconomic factors are also contributing to the growth of the Metaverse AR & VR Hardware market in France. The country has a strong economy and a high level of disposable income, which enables consumers to invest in AR and VR hardware devices.

Additionally, the increasing adoption of digital technologies in various industries, such as healthcare, education, and retail, is creating new opportunities for AR and VR hardware providers. In conclusion, the Metaverse AR & VR Hardware market in France is experiencing significant growth and development due to customer preferences, trends in the market, local special circumstances, and underlying macroeconomic factors. The increasing demand for immersive experiences, advancements in technology, supportive ecosystem, and strong economy are driving the adoption of AR and VR hardware in the country.

Methodology

Data coverage:

Figures are based on in-app spending, consumer spending, online and offline sales, and data from the AR & VR market in the AMI.

Modeling approach / Market size:

Market sizes are determined by a top-down approach, based on a specific rationale for each market market. As a basis for evaluating markets, we use reports, third-party studies, and research companies. Next, we use relevant key market indicators and data from country-specific associations such as GDP, consumer spending, and internet penetration rates. This data helps us to estimate the market size for each country individually.

Forecasts:

In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the particular market. For example, the S-curve function and exponential trend smoothing are well suited to forecast digital products and services due to the non-linear growth of technology adoption. The main drivers are consumer spending per capita, level of digitalization, and cloud revenues.

Additional Notes:

The market is updated twice per year in case market dynamics change. Consumer Insights data is unbiased for representativeness.

Vue d’ensemble

  • Market Size
  • Analyst Opinion
  • Reach
  • Global Comparison
  • Methodology
  • Key Market Indicators
Veuillez patienter

Contact

Des questions ? Nous nous ferons un plaisir de vous aider.
Statista Locations
Contact Camille Dubois
Camille Dubois
Customer Relations

Lun - Ven, 9:00 - 18:00 h (EST)

Contact Meredith Alda
Meredith Alda
Sales Manager– Contact (États-Unis)

Lun - Ven, 9:00 - 18:00 h (EST)

Contact Yolanda Mega
Yolanda Mega
Operations Manager– Contact (Asie)

Lun - Ven, 9:00 - 17:00 h (SGT)

Contact Ayana Mizuno
Ayana Mizuno
Junior Business Development Manager– Contact (Asie)

Lun - Ven, 10:00 - 18:00 h (JST)

Contact Lodovica Biagi
Lodovica Biagi
Director of Operations– Contact (Europe)

Lun - Ven, 9:00 - 18:00 h (GMT)

Contact Carolina Dulin
Carolina Dulin
Group Director - LATAM– Contact (Amérique latine)

Lun - Ven, 9:00 - 18:00 h (EST)