Download Games - South Africa

  • South Africa
  • In South Africa, revenue in the Download Games market market is projected to reach €124.90m in 2025.
  • Revenue is anticipated to exhibit an annual growth rate (CAGR 2025-2029) of 4.95%, leading to a projected market volume of €151.50m by 2029.
  • The number of users in the Download Games market market withSouth_Africa is expected to amount to 11.1m users by 2029.
  • User penetration will be 17.5% in 2025 and is anticipated to decrease to 17.3% by 2029.
  • In a global context, the United States is expected to generate the highest revenue in the Download Games market market, amounting to €4,877.00m in 2025.
  • The average revenue per user (ARPU) in South Africa's Download Games market market is projected to reach €11.56 in 2025.
  • In South Africa, the rising popularity of mobile gaming is reshaping the Download Games sector, reflecting a shift towards accessible entertainment options.

Key regions: India, Japan, China, Europe, France

 
Marché
 
Région
 
Comparaison de régions
 
Monnaie
 

Analyst Opinion

The Download Games market in South Africa has been experiencing significant development and growth in recent years.

Customer preferences:
South African customers have shown a strong preference for downloading games rather than purchasing physical copies. This preference can be attributed to the convenience and accessibility of downloading games directly to their devices. Additionally, the ability to easily update and access a wide variety of games has also contributed to the popularity of downloading games.

Trends in the market:
One of the key trends in the South African Download Games market is the increasing adoption of mobile gaming. With the widespread availability of smartphones and affordable data plans, more and more South Africans are turning to mobile devices for gaming. This trend has led to the rise of mobile game downloads in the country. Another trend in the market is the growing popularity of online multiplayer games. South African gamers are increasingly seeking out games that allow them to connect and compete with other players online. This trend has led to an increase in the demand for multiplayer games that can be downloaded and played on various devices.

Local special circumstances:
One of the local special circumstances that has influenced the development of the Download Games market in South Africa is the high cost of physical game copies. Importing physical copies of games can be expensive due to shipping costs and import taxes. This has made downloading games a more affordable option for South African gamers. Additionally, the limited availability of physical game copies in some areas of the country has also contributed to the popularity of downloading games. By downloading games, South African gamers can access a wider range of titles without having to rely on the availability of physical copies in local stores.

Underlying macroeconomic factors:
The growth of the Download Games market in South Africa can be attributed to several underlying macroeconomic factors. Firstly, the increasing affordability and availability of internet access has played a significant role in driving the demand for downloaded games. As more South Africans gain access to the internet, the potential customer base for downloaded games continues to expand. Furthermore, the growth of the South African economy has led to an increase in disposable income among consumers. This has allowed more individuals to invest in gaming devices and download games. The rising middle class in the country has also contributed to the growth of the Download Games market, as these consumers have the means to purchase gaming devices and download games. In conclusion, the Download Games market in South Africa has been experiencing significant development and growth due to customer preferences for convenience and accessibility, the increasing adoption of mobile gaming, and the popularity of online multiplayer games. Local special circumstances such as the high cost and limited availability of physical game copies have also contributed to the growth of the market. Underlying macroeconomic factors such as the increasing affordability and availability of internet access, as well as the growth of the South African economy, have further fueled the development of the Download Games market in South Africa.

Methodology

Data coverage:

The data encompasses B2C enterprises. Figures are based on the Video Games market. Digital video games are defined as fee-based video games distributed over the internet. These include online games, download games, mobile games, and gaming networks. All monetary figures refer to consumer spending on digital goods or subscriptions in the respective market. This spending factors in discounts, margins, and taxes.

Modeling approach / market size:

The market size is determined through a bottom-up approach. We use annual financial reports of the market-leading companies and industry associations, third-party studies and reports, survey results from our primary research (e.g., Consumer Insights), as well as performance factors (e.g., user penetration, price per product, usage) to analyze the markets. To estimate the market size for each country individually, we use relevant key market indicators and data from country-specific industry associations, such as various macroeconomic indicators, historical developments, current trends, and reported performance indicators of key market players. In particular, we consider average prices and annual purchase frequencies.

Forecasts:

We apply a variety of forecasting techniques, depending on the behavior of the relevant market. For instance, the S-curve function and exponential trend smoothing are well suited for forecasting digital products and services due to the non-linear growth of technology adoption. The main drivers are GDP per capita, consumer spending per capita, and 4G coverage.

Additional notes:

The data is modeled using current exchange rates. The market is updated twice a year in case market dynamics change. The impact of the COVID-19 pandemic is considered at a country-specific level. The data is modeled using current exchange rates. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. The market is updated twice a year. In some cases, the data is updated on an ad hoc basis (e.g., when new, relevant data has been released or significant changes within the market have an impact on the projected development). Consumer Insights data is reweighted for representativeness.

Vue d’ensemble

  • Revenue
  • Analyst Opinion
  • Users
  • Global Comparison
  • Methodology
  • Key Market Indicators
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