Revenue of the global eSports market 2020-2025
the largest eSports markets in terms of revenue, with China alone accounting for almost one fifth of the market.
The term “eSports” is characterized by regional or international video gaming events in which professional and amateur players compete against each other. In 2022, the global eSports market was valued at just over 1.38 billion U.S. dollars. Additionally, the eSports industry's global market revenue was forecast to grow to as much as 1.87 billion U.S. dollars in 2025. Asia and North America currently represent