Veuillez noter que la page demandée n’est pas disponible dans la langue par défaut sélectionnée. Vous utilisez notre plateforme dans une autre langue maintenant.

Annual market size of NFT in different segments worldwide 2018-2021

Value of sales involving a non-fungible token (NFT) in gaming, art, sports and other segments from 2018 to 2021

Download
Show detailed source information?
Register for free
Already a member?
Log in
Source

Use Ask Statista Research Service

Release date

January 2022

Region

Worldwide

Survey time period

2018 to 2021

Special properties

Ethereum blockchain only; All figures are estimates and likely subject to change due to the changing Ethereum (ETH) price; Does not include in-game transactions

Supplementary notes

The numbers shown refer to sales volume, meaning NFT sales between a buyer and seller. The source mentions these figures do not include transactions made within the NFTs themselves, like financial transactions within NFT games. Sales volume and in-game transactions combined are referred to as "traded volume".

The numbers provided were rounded.

The source defines the segments as following:

  • Art: Marketplace, project or individual artist who produces, sells or generates content in the form of an NFT which is considered to be a work of art or relates directly to an art form whether manual or generative;
  • Collectibles: Project whose primary function is to issue tokens intended to be collected. These tokens can be part of a system that includes gamification or a set of interactions between collectibles themselves or between the collectors and players;
  • Gaming: Video game using the NFT standard. This can be Trading Card Games (TCG), strategy role-playing games (RPG) or any other fun-based gaming experience incorporating NFT;
  • Metaverses: Parallel digital universes which offer a set of unique experiences to users. These virtual worlds are accessible via a computer, virtual reality headset, or even a smartphone. They can be compared to the experiences offered by Virtual World Second Life and more recently to the film Ready Player One;
  • Utilities: Covering a wide variety of projects in which the NFT itself does not necessarily have a gaming or artistic function. Among other use cases utilities can be NFT domain names, tickets and assets that can grant access or specific rights to their owner;

Citation formats
Statista Accounts: Access All Statistics. Starting from $2,388 USD / Year
Basic Account
Get to know the platform

You only have access to basic statistics.
This statistic is not included in your account.

Starter Account
The ideal entry-level account for individual users
  • Instant access to 1m statistics
  • Download in XLS, PDF & PNG format
  • Detailed references
$199 USD / Month *
Professional Account
Full access

Business Solutions including all features.

* Prices do not include sales tax.

Statistics on " Cryptocurrency adoption among businesses "

Other statistics that may interest you Cryptocurrency adoption among businesses

Offline - overview

4

Online - NFT

4

United States

3

Canada

3

United Kingdom

3

Germany

3

Australia

3

Brazil

3

Colombia

3

Czechia

3

Italy

3

Russia

3

Further related statistics

11
Statista Accounts: Access All Statistics. Starting from $2,388 USD / Year
Learn more about how Statista can support your business.