Veuillez noter que la page demandée n’est pas disponible dans la langue par défaut sélectionnée. Vous utilisez notre plateforme dans une autre langue maintenant.
coronavirus disease (COVID-19) pandemic in April of that year. A countrywide state of emergency was announced on April 16 and lifted completely on May 25.
According to a survey conducted in 2020, more than 32 percent of smartphone game users in Japan stated that their frequency or time spent on playing mobile games increased after the announcement of a state of emergency due to the Change in time spent on smartphone games during the coronavirus (COVID-19) lockdown in Japan in 2020
Basic Account
Get to know the platform
You only have access to basic statistics.
This statistic is not included in your account.
Starter Account
The ideal entry-level account for individual users
- Instant access to 1m statistics
- Download in XLS, PDF & PNG format
- Detailed references
$199 USD / Month *
Professional Account
Full access
Business Solutions including all features.
* Prices do not include sales tax.
Other statistics that may interest you Statistics on
About the industry
10
- Premium Statistic Most commonly experienced mobile game genres Japan 2020
- Premium Statistic Share of people who ever played a mobile game Japan 2020
- Premium Statistic Number of users of mobile games in South America 2018-2027
- Premium Statistic Leading mobile games Japan 2023, based on sales
- Basic Statistic UK mobile phone gaming reach 2012-2023, by gender
- Basic Statistic France mobile game distribution channels 2019
- Premium Statistic Number of mobile games players and payers in Japan 2018, by device
- Premium Statistic Revenue of the mobile gaming industry in Mexico 2018-2027
- Premium Statistic Revenue of the mobile games industry in Colombia 2018-2027
- Premium Statistic Revenue of the mobile games industry in Argentina 2018-2027
About the region
8
- Premium Statistic Monthly spending on smartphone games in Japan 2022
- Premium Statistic Frequency of playing mobiles games via smartphone Japan 2022
- Premium Statistic Most popular mobile games Japan 2019, by weekly playing time
- Premium Statistic Unit sales of handheld and home video game consoles in Japan 2024
- Premium Statistic CyberAgent's total assets FY 2014-2023
- Premium Statistic CyberAgent's net sales FY 2014-2023
- Premium Statistic CyberAgent's net income FY 2014-2023
- Premium Statistic CyberAgent's net sales FY 2023, by segment
Other regions
8
- Premium Statistic Mexico: change in gaming frequency during COVID-19
- Premium Statistic Market share of mobile gaming companies in China 2020
- Premium Statistic Revenue of the mobile games industry in Brazil 2018-2027
- Premium Statistic Share of people playing mobile games in Finland 2017, by age group
- Premium Statistic Video games consumption sources South Korea 2019
- Premium Statistic Peru: mobile gaming revenue 2018-2023
- Premium Statistic Italy: time dedicated by teenagers to online gaming 2017
- Premium Statistic Number of users of mobile games in Argentina 2018-2027
Related statistics
10
- Premium Statistic Game center market size in Japan 2012-2021
- Premium Statistic eSports market size Japan 2019-2025
- Premium Statistic eSports revenue distribution Japan 2022, by category
- Premium Statistic eSports viewership Japan 2019-2025
- Premium Statistic Mobile and social game market size Japan 2015-2022
- Premium Statistic Fate/Grand Order monthly active players in Japan 2019-2020
- Premium Statistic Pokémon GO monthly active players in Japan 2019-2020
- Premium Statistic Monster Strike monthly active players in Japan 2019-2020
- Premium Statistic Newly released mobile gaming apps Japan 2015-2019, by operating system
- Premium Statistic Preferred video game genres of young people Japan 2019
Further related statistics
6
- Net sales of GameStop worldwide 2010-2022, by region
- IT, software and computer services industry GVA in the UK 2010-2022
- UK console gaming reach 2015-2023, by gender
- Games console usage among children in the United Kingdom (UK) 2013-2020, by age
- Digital and physical game sales in the U.S. 2009-2018, by format
- Use of smartphones by shoppers in retail stores in Italy in 2015
Further Content: You might find this interesting as well
Statistics
- Net sales of GameStop worldwide 2010-2022, by region
- IT, software and computer services industry GVA in the UK 2010-2022
- UK console gaming reach 2015-2023, by gender
- Games console usage among children in the United Kingdom (UK) 2013-2020, by age
- Digital and physical game sales in the U.S. 2009-2018, by format
- Use of smartphones by shoppers in retail stores in Italy in 2015
MMD Labo. (November 18, 2020). Change in time spent on smartphone games during the coronavirus (COVID-19) lockdown in Japan in 2020 [Graph]. In Statista. Retrieved May 21, 2024, from https://www.statista.com/statistics/1191712/japan-change-in-time-spent-on-smartphone-games-coronavirus-lockdown/
MMD Labo. "Change in time spent on smartphone games during the coronavirus (COVID-19) lockdown in Japan in 2020." Chart. November 18, 2020. Statista. Accessed May 21, 2024. https://www.statista.com/statistics/1191712/japan-change-in-time-spent-on-smartphone-games-coronavirus-lockdown/
MMD Labo. (2020). Change in time spent on smartphone games during the coronavirus (COVID-19) lockdown in Japan in 2020. Statista. Statista Inc.. Accessed: May 21, 2024. https://www.statista.com/statistics/1191712/japan-change-in-time-spent-on-smartphone-games-coronavirus-lockdown/
MMD Labo. "Change in Time Spent on Smartphone Games during The Coronavirus (Covid-19) Lockdown in Japan in 2020." Statista, Statista Inc., 18 Nov 2020, https://www.statista.com/statistics/1191712/japan-change-in-time-spent-on-smartphone-games-coronavirus-lockdown/
MMD Labo, Change in time spent on smartphone games during the coronavirus (COVID-19) lockdown in Japan in 2020 Statista, https://www.statista.com/statistics/1191712/japan-change-in-time-spent-on-smartphone-games-coronavirus-lockdown/ (last visited May 21, 2024)
Change in time spent on smartphone games during the coronavirus (COVID-19) lockdown in Japan in 2020 [Graph], MMD Labo, November 18, 2020. [Online]. Available: https://www.statista.com/statistics/1191712/japan-change-in-time-spent-on-smartphone-games-coronavirus-lockdown/