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Virtual goods and online/ browser games subscriptions sales revenue Germany 2021

Sales revenue from virtual goods/ additional content and online/ browser games subscriptions in Germany from 2013 to 2021

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Release date

August 2022

Region

Germany

Survey time period

2013 to 2021

Special properties

In-game purchases and consoles, as well as subscriptions.

Supplementary notes

In game purchases from computers and consoles, and subscribtions (for example for World of Warcraft or Final Fantasy) are included.

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