Global market spend on extended reality (XR) technologies 2018-2023, by industry
A common misconception is that virtual reality (VR) and augmented reality (AR) are limited to the gaming and entertainment industries. However, this is beginning to change, with experts finding that during 2019, industrial spending on XR technologies overtook consumer spending. By 2023, analysts have suggested that industrial usage will be three times larger than that of consumers, with the uses of XR technologies widening and developing further as businesses realize the full potential.