In-game Advertising - United States

  • United States
  • In the United States, revenue in the In-game Advertising market is projected to reach €44.97bn in 2025.
  • This revenue is expected to demonstrate an annual growth rate (CAGR 2025-2029) of 8.16%, which will result in a projected market volume of €61.54bn by 2029.
  • Furthermore, the average revenue per user (ARPU) in the United States is anticipated to amount to €216.10.
  • In a global context, the most substantial revenue will be generated China, with an expected figure of €47,730.00m in 2025.
  • In the United States, the in-game advertising market is increasingly integrating immersive experiences, reflecting a shift towards more engaging and interactive brand placements.

Key regions: China, India, United States, Germany, Europe

 
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Analyst Opinion

The In-game Advertising Market within the Games Market in the United States is witnessing substantial growth, fueled by the surge in mobile gaming, enhanced targeting capabilities, and the increasing integration of immersive ad experiences into popular titles.

Customer preferences:
Consumers are increasingly embracing interactive and personalized gaming experiences, driving a notable shift in the in-game advertising landscape. This trend is particularly pronounced among younger demographics, who favor ads that seamlessly integrate into gameplay and provide tangible rewards. Additionally, the rise of social gaming has fostered community engagement, prompting brands to leverage user-generated content. As players seek authenticity and relatability, advertisers are adapting strategies to align with cultural trends, enhancing brand resonance within diverse gaming communities.

Trends in the market:
In the United States, the in-game advertising market is experiencing a significant transformation as brands increasingly prioritize immersive and interactive ad placements that resonate with players. This trend is especially evident among Gen Z and Millennial gamers, who prefer ads that blend seamlessly into the gaming experience while offering real-world rewards. Globally, the popularity of social gaming is enhancing community engagement, leading brands to tap into user-generated content. As the demand for authenticity rises, advertisers are recalibrating their strategies to reflect cultural narratives, ultimately fostering deeper connections within diverse gaming communities and driving brand loyalty.

Local special circumstances:
In the United States, the in-game advertising market is shaped by a diverse cultural landscape and advanced technology infrastructure. The preference for immersive and interactive ads is fueled by a large, tech-savvy population, particularly among younger gamers who value authenticity. Additionally, regulatory considerations, such as data privacy laws, influence how brands engage with players. Regional gaming trends, including eSports and live streaming, further differentiate the market, compelling advertisers to create tailored experiences that resonate with local gaming communities and drive consumer engagement.

Underlying macroeconomic factors:
The in-game advertising market in the United States is significantly influenced by macroeconomic factors such as technological innovation, consumer spending trends, and overall economic stability. The continuous advancements in gaming technology and platforms facilitate more engaging advertising formats, appealing to a growing demographic of gamers. Additionally, a robust economy with rising disposable incomes encourages brands to invest in in-game ads as a means to reach a captive audience. Fiscal policies that promote digital marketing and e-commerce further enhance market opportunities, while varying regional economic conditions affect brand strategies and consumer engagement levels across different gaming communities.

Methodology

Data coverage:

The data encompasses B2C revenues. Figures are based on in-app advertising spending and exclude agency commissions, rebates, production costs, and taxes. The market covers ad spending on advertisements displayed within a mobile application.

Modeling approach / Market size:

The market size is determined through a combined top-down and bottom-up approach. We use market data from independent databases, the number of application downloads from data partners, survey results taken from our primary research (e.g., Consumer Insights), and third-party reports to analyze and estimate global in-app advertising spending. To analyze the markets, we start by researching digital advertising in mobile applications for each advertising format, incidents of in-app and mobile browser usage, as well as the time spent in mobile apps by categories. To estimate the market size for each country individually, we use relevant key market indicators and data from country-specific industry associations, such as GDP, mobile users, and digital consumer spending. Lastly, we benchmark key countries and/or regions (e.g., global, the United States, China) with external sources.

Forecasts:

We apply a variety of forecasting techniques, depending on the behavior of the relevant market. For instance, the S-curve function and exponential trend smoothing are well suited for forecasting digital products and services due to the non-linear growth of technology adoption.

Additional Notes:

The market is updated twice per year in case market dynamics change. Consumer Insights data is unbiased for representativeness.

Vue d’ensemble

  • Revenue
  • Analyst Opinion
  • Demographics
  • Users
  • Global Comparison
  • Methodology
  • Key Market Indicators
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