In-game Advertising - South Korea
- South Korea
- In South Korea, revenue in the In-game Advertising market is projected to reach €1.00bn in 2025.
- The revenue is expected to demonstrate an annual growth rate (CAGR 2025-2029) of 8.39%, leading to a projected market volume of €1.38bn by 2029.
- The average revenue per user (ARPU) in South Korea is anticipated to amount to €32.90.
- In a global context, the majority of revenue will be generated China, which is expected to reach €47,730.00m in 2025.
- In South Korea, in-game advertising is rapidly evolving, driven by the country’s vibrant gaming culture and increasing integration of immersive technologies.
Key regions: China, India, United States, Germany, Europe
Analyst Opinion
The In-game Advertising Market within the Games Market in South Korea is witnessing considerable growth, fueled by the surge in mobile gaming, enhanced user engagement, and innovative ad formats that seamlessly integrate with gameplay, attracting both brands and gamers alike.
Customer preferences: Consumers in South Korea are increasingly favoring immersive gaming experiences that seamlessly blend entertainment with advertising, leading to a rise in demand for in-game ads that enhance rather than disrupt gameplay. This trend reflects a growing acceptance of branded content, particularly among younger gamers who value authenticity and relevance. Additionally, with the rapid adoption of mobile gaming, advertisers are adapting their strategies to engage a diverse audience, leveraging cultural nuances and lifestyle preferences to create tailored ad experiences that resonate with players.
Trends in the market: In South Korea, the in-game advertising market is experiencing a significant shift towards immersive and integrated ad experiences that resonate with gamers. As mobile gaming continues to dominate, advertisers are focusing on creating contextualized ads that enhance gameplay rather than interrupt it. This trend is particularly pronounced among younger audiences, who prefer authentic and relatable branded content. Industry stakeholders are recognizing the importance of cultural nuances in their strategies, which could lead to more effective engagements and higher conversion rates, ultimately reshaping the advertising landscape in gaming.
Local special circumstances: In South Korea, the in-game advertising market is shaped by a blend of cultural preferences and technological advancements. The country's high-speed internet infrastructure and widespread smartphone usage enable seamless integration of ads within games, appealing to a tech-savvy audience. Additionally, South Koreans value community and social interaction in gaming, prompting advertisers to leverage multiplayer environments for collaborative brand experiences. Regulatory frameworks also support innovative ad formats, ensuring that ads comply with local standards while resonating with gamers, thus enhancing overall engagement.
Underlying macroeconomic factors: The in-game advertising market in South Korea is significantly influenced by macroeconomic factors such as robust economic growth, consumer spending patterns, and technological investment. As the country enjoys a strong national economy, disposable income levels rise, enabling gamers to engage more with premium content and in-game purchases. Furthermore, the government's emphasis on digital innovation fosters a conducive environment for advertising technologies to evolve. Global trends such as the rise of esports and mobile gaming also amplify demand for in-game ads, while favorable fiscal policies promote investment in the gaming sector, ultimately enhancing the overall market landscape.
Methodology
Data coverage:
The data encompasses B2C revenues. Figures are based on in-app advertising spending and exclude agency commissions, rebates, production costs, and taxes. The market covers ad spending on advertisements displayed within a mobile application.Modeling approach / Market size:
The market size is determined through a combined top-down and bottom-up approach. We use market data from independent databases, the number of application downloads from data partners, survey results taken from our primary research (e.g., Consumer Insights), and third-party reports to analyze and estimate global in-app advertising spending. To analyze the markets, we start by researching digital advertising in mobile applications for each advertising format, incidents of in-app and mobile browser usage, as well as the time spent in mobile apps by categories. To estimate the market size for each country individually, we use relevant key market indicators and data from country-specific industry associations, such as GDP, mobile users, and digital consumer spending. Lastly, we benchmark key countries and/or regions (e.g., global, the United States, China) with external sources.Forecasts:
We apply a variety of forecasting techniques, depending on the behavior of the relevant market. For instance, the S-curve function and exponential trend smoothing are well suited for forecasting digital products and services due to the non-linear growth of technology adoption.Additional Notes:
The market is updated twice per year in case market dynamics change. Consumer Insights data is unbiased for representativeness.Vue d’ensemble
- Revenue
- Analyst Opinion
- Demographics
- Users
- Global Comparison
- Methodology
- Key Market Indicators